What Could Be Added/Improved to Make Players Happier

ARC Raiders already has a strong core: the atmosphere, gunplay potential, and the extraction tension are all there. But if the goal is to keep players satisfied long-term (and bring more people in), the game needs more player choice, more variety in modes, and stronger progression loops. Right now, many players feel forced into a “mixed experience” every time — when in reality, some want pure PvE farming, others want pure PvP action, and many want both depending on their mood.

Below are the biggest changes that could massively improve player satisfaction.


1) Split the Game Modes (Give Players Real Choice)

A) Pure PvE Mode

  • No enemy players, only ARC enemies + loot + missions

  • Slower progression to keep it balanced

  • Perfect for chill sessions, farming, learning maps, testing builds

B) Pure PvP Mode

  • No ARC enemies (or very limited) so fights stay clean

  • Smaller maps, faster action

  • Focused on aim, movement, positioning, and skill

C) Hybrid Mode (Current Style)

  • For players who love the full extraction adrenaline

  • PvE + PvP combined for maximum tension

The key idea:
Players should be able to decide: “I want to loot today” vs “I want to fight today.”


2) Add Smaller Competitive Modes (Room-Based Matches)

The game would benefit hugely from shorter, structured PvP modes — not everything has to be extraction.

Mode ideas:

3v3/4v4/5v5 Arena

  • 5–7 minute rounds

  • Respawns (not extraction)

  • Objectives: bomb / capture / payload / king of the hill

3v3v3 (Triad Arena)

  • Pure chaos, super fun

  • Small map, central objective

  • Rewards for last team standing or points-based scoring

Solo “Mini Extraction”

  • Small map, max ~6 players

  • Faster loot, faster fights

  • Great for players who hate running into full squads

Training / Aim Room

  • Shooting range with moving targets

  • DPS testing, recoil testing, TTK practice

  • Helps players improve aim and consistency


3) Weapons – Add Variety That Changes Playstyles

Not just “more guns,” but new weapon types that create new strategies.

Missing weapon categories:

A) High-skill DMR

  • Between AR and sniper

  • Strong headshot reward

  • Great for mid-range precision players

B) Mobility-focused SMG

  • Lower damage, high movement value

  • Perfect for aggressive close-range pushes

C) Heavy LMG

  • Big magazine, suppression power

  • Slow reload, strong area control

D) Burst Rifle

  • 3–4 round burst

  • High accuracy and mid-range dominance

E) Bow/Crossbow (Silent Weapon)

  • Stealth gameplay

  • Special bolts: EMP / poison / tracking


4) Items & Utility – More Tactical Depth

This is where the game can become way more creative and skill-based.

Utility items:

  • Decoy / hologram (mind games)

  • Tracker dart (temporary reveal)

Support tools:

  • Mini healing station

Aggressive tools:

  • Sticky bomb

  • Thermite

  • Trip mines

  • Remote C4 (traps and ambush setups)


5) Movement & Combat Feel Improvements

Players stay loyal when the game feels responsive and fair.

What to improve:

  • Better hit registration consistency

  • Cleaner footstep audio + direction clarity

  • Smoother vaulting/climbing

  • Faster weapon swap responsiveness

Stronger headshot/kill feedback (sound + visual punch)
That “satisfying feel” matters a lot.


6) Cosmetics – What Players Actually Want

Cosmetics don’t just make money — they keep people invested.

Character skins:

  • Junk scavenger (dirty, improvised gear)

  • Corporate merc (clean, tactical, premium)

  • ARC hunter (trophies, robotic parts)

  • Urban stealth ninja style

  • Snow ops / Desert ops sets depending on maps

Weapon skins (a MUST)

  • Realistic matte camos

  • Worn-out / rusted variants

  • Subtle neon/cyberpunk (not too Fortnite)

  • Animated skins (minimal, tasteful)

Extra cosmetics:

  • Weapon charms

  • Tactical emotes (not cringe)

  • Wall sprays

  • Kill banners / kill cards

  • Backpack/helmet customization


7) Progression & Long-Term Motivation

Players need reasons to come back weekly.

Add systems like:

  • Ranked PvP (MMR + rewards)

  • Seasonal challenges (not just grind)

  • Weapon mastery (skins tied to achievements)

  • Weekly PvE boss events (Queen-style raids)

  • Clan system (tags + shared missions)


8) Map Design – Separate PvE and PvP Maps (Big Win)

PvE maps:

  • Bigger, more ARC enemies, more loot paths

  • Secret areas, puzzles, rotating events

  • Boss encounters and high-risk PvE zones

PvP maps:

  • Smaller, cleaner layouts

  • Less randomness, more skill expression

  • Clear hot zones for fights