It cannot be acceptable that AI Arcs are this strong in solo mode.
I captured the fortress in Blue Gate, killed two players, fought multiple Arcs, and eventually managed to open the bunker. That already took a lot of effort and resources. When I tried to extract and go home, two Arc AI units showed up with tasers. I had a terrible position with no real cover, got chain-stunned, and was downed.
All my hard-earned loot was lost because of two AI Arcs. Not because of bad decisions, but because solo players have no counterplay in situations like this.
In ARC Raiders, AI Arcs in solo mode deal too much damage, have too much crowd control, and too little cooldown. This balance clearly favors squads and punishes solo players unfairly.
I want:
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Reduced AI damage in solo mode
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Longer cooldowns on stun/taser abilities
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Proper solo scaling for Arc encounters
Solo should be challenging, not punishing to the point where one unavoidable AI encounter deletes an entire run.
And yes — losing everything here feels wrong.